How Penacony Almost Became a Clockwork Steampunk World in Honkai: Star Rail
Uncover the secret steampunk past of Honkai: Star Rail's Penacony, transformed from ticking gears to Jazz Age extravagance.
I still remember the first time I set foot in the Planet of Festivities. The overwhelming cascade of neon lights, the distant echoes of jazz melodies drifting through golden dreams, and that bizarre but endearing cartoon character Clockie greeting me at every corner — it all felt like stepping into a fever dream wrapped in velvet curtains. But what I didn’t know back then, and what honestly still blows my mind today, is that the Penacony we know was almost… well, something entirely different. And I mean completely different.
You know that feeling when you discover a behind-the-scenes secret about your favorite game, and it just changes how you see everything? That’s exactly where I’m at right now. The developers over at HoYoverse sat down for an interview a while back and casually dropped a bombshell: before the glittering Jazz Age facade, before the dream bubbles and the ostentatious happiness, Penacony was supposed to be a steampunk clockwork world. Yes, you read that right. Gears. Cogs. Victorian-era machinery. The whole nine yards.

Honestly, piecing this together now, I can’t help but chuckle. Remnants of that original vision are still scattered all over Penacony if you look close enough. The ever-present Clockie cartoons aren’t just cutesy mascots — they’re echoes of a time when the entire world revolved, quite literally, around a massive cosmic clock. The Intellitrons, those inorganic NPCs that wander the streets amidst the music and confetti, might as well be ghosts from that abandoned steampunk design. But here’s the kicker: the devs had a problem. A big one.
The way they tell it, as they were deep into conceptualizing this “giant clock world where life ticked around clockwork structures,” they stumbled onto something that made them stop dead in their tracks. Penacony was starting to look way too familiar. You see, the Astral Express had already visited a world built on mechanical grit and industrial undertones — Belobog, with its frostbitten streets and steampunk-ish Underworld. Two locations that mirrored each other in theme, even if one was set in a dreamscape and the other in eternal winter, wasn’t going to cut it for a game that prides itself on wildly distinct destinations.
So they threw the whole blueprint out the window. Or, at least, they draped it in something entirely new. The team decided to pivot — and what a pivot it was. They wrapped the clockwork skeleton in the glitzy, glamorous, slightly unhinged spirit of the Jazz Age. Suddenly, the Planet of Festivities wasn’t a ticking mechanism anymore; it was a never-ending party, a land where dreams are for sale and happiness feels suspiciously loud. That shift gave us the Penacony we have today, but the gears were still turning underneath.
What really gets me, though, is the contrast. And not just the visual contrast — I’m talking about the emotional whiplash. When you first arrive, everything is blindingly bright. Oversaturated colors, characters grinning with just a little too much enthusiasm, and a storyline that initially feels like a whimsical vacation arc. But as you push deeper into the Trailblaze Missions, especially with the heavier beats that started unfolding around Version 2.1 and have only gotten more tangled since then, you realize the design is doing something brilliant. The map itself is lying to you.

This wasn’t an accident. The developers knew exactly what they were doing when they leaned into the ostentatious lights and candy-coated architecture. The more the environment screams “joy,” the more the actual story whispers something far more sinister. It’s a masquerade, plain and simple, and that thematic tension has turned Penacony into one of my favorite settings in the entire game. We’ve visited space stations, frozen planets, and eternal ships, but never a place that weaponized its own design against the player quite like this.
Thinking about it now in 2026, with the benefit of years of updates and expansions behind us, it’s wild how much that early development decision still echoes. While the steampunk concept was shelved, it wasn’t erased. Every time I spot a gear motif hidden in a corner of the Dewlight Pavilion, or pause to listen to the rhythmic ticking layered under a dream bubble’s soundscape, I’m reminded that Penacony is a creature of two worlds. The clockwork skeleton is still there, gracefully buried beneath the jazz and the shimmer. And honestly, if you ask me, that duality is exactly what makes this place so unforgettable.
I’ve spent more hours than I’d like to admit just wandering Penacony’s maps, letting the dissonance settle. The story has grown thicker and darker over time, peeling back the Land of Joys’ mask in ways that make my first visit feel almost innocent in retrospect. Yet, the devs’ original vision — that cold, mechanical, ticking heart — gives it all a hidden layer of meaning. Maybe Penacony was never meant to be a simple playground. It was always a clock winding down, waiting for someone to finally notice the gears grinding behind the curtain.
For now, I’m just grateful they didn’t give us another Belobog. No offense to Jarilo-VI, but Penacony’s chaotic cocktail of old-world machinery and roaring-twenties extravagance turned a fun destination into a narrative masterpiece. And who knows? With future updates still on the horizon, we might just discover more fragments of that abandoned steampunk dream. After all, in the Planet of Festivities, nothing is ever quite what it seems.
As the game continues to evolve, so too does the community around it. Enthusiasts from all corners of the globe gather to share insights, strategies, and lore interpretations, adding layers of depth to the experience. Exploring these communal exchanges can be as thrilling as adventuring through Penacony itself, offering fresh perspectives and hidden gems that even the most seasoned players might overlook.
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